Portrait of Evren Ucar

About

Hi there. I'm Evren

I am Evren Ucar, a TU Delft graduate and freelance industrial design engineer. Most of my work happens in the messy part between a rough idea and something you can hold, test, break, and improve.

That usually means product development through mechanics, electronics, prototyping, and practical problem-solving. I like making progress tangible early, then improving it through use.

Outside of work I keep gravitating to the same kind of making through analog photography, lino printing, metalworking, and other hands-on processes. At OMA Collective I am currently helping build a darkroom and a small metal casting kiln, while also getting pulled into resin printing, welding, machine building, and woodworking.

Background

TU Delft graduate

Work

Freelance industrial design engineer

Current focus

Darkroom and small kiln build at OMA Collective

Design engineering consulting

What I usually help with

I usually help when a project needs design judgement, prototyping, and enough engineering to move an idea into the real world.

Product development

Turning early concepts into workable product directions with clear tradeoffs and physical proof.

Prototyping

Building mockups, test rigs, and practical iterations that reveal what actually needs to change.

Mechanics and electronics

Bringing enough engineering into the process to make ideas behave in the real world.

My Process

How I like to work

I prefer getting to a physical version early. A rough object usually answers more than a polished slide.

Start simple

I try to get to a physical version early, even if it is rough.

Test honestly

The point is not to protect the idea. It is to learn where it fails.

Improve in context

Changes matter more when they come from use, handling, assembly, and real constraints.

Projects

Selected projects

The longer case studies are still being rebuilt. For now the short summaries stay on the main project page.

Coming soon

Coming soon

Case study in progress.

Coming soon
Coming soon

Coming soon

Case study in progress.

Coming soon

Things i do

Smaller builds and experiments

Not every useful thing becomes a full case study. This page is for the smaller builds, workshop fixes, fabrication tests, and quick ideas that still say something about how I work.

Coming soon

Coming soon

Photography

Analog archive

Photography gives me another way to stay close to materials, light, and timing. I mostly use it as a slower way of looking.

Archive 01
Archive 02
Archive 03
Archive 04
Archive 05
Archive 06

Open-Quests

Ongoing builds and questions

This page is for the ideas and builds that are still open. Some are practical workshop projects. Some are just questions that keep pulling me back in.

Darkroom build

An ongoing build at OMA Collective, balancing layout, workflow, and the practical details that make the room usable.

Small metal casting kiln

Still being shaped through material choices, insulation decisions, and a lot of real-world trial and error.

Workshop process notes

A growing place for the smaller questions around prototyping, fabrication, fixtures, and useful ways of testing ideas quickly.

Cool bookmarks

References worth keeping close

This page will collect the links I keep coming back to, without turning into a messy dump.

Tools and references

Useful pages for fabrication, prototyping, and figuring out practical details without overcomplicating them.

People and projects

Studios, makers, and side projects worth revisiting when I want to see how other people solve things.

Materials and processes

Pages I want close by while learning more about analog work, metals, workshop setups, and physical making.

Hello

Reach out

You made it all the way down here, so this is probably the right moment to say hi.

If you are working on a product, a build, or something that needs practical design engineering input, reach out.

If something here feels relevant to what you are building, send a note.

If you are reading this at the very bottom of the site, you have probably scrolled past prototypes, camera rolls, workshop fixes, and at least one idea that looked better at 2 a.m. Somewhere nearby there is a darkroom that still needs tweaking, a small kiln that is definitely a normal thing to build, a sketchbook full of arrows pointing nowhere, a half-successful weld, a printer asking for bed leveling again, and a strong suspicion that making strange useful things by hand is still the best way to think. |